Dragon age inquisition chat icons

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All of it, however, had unifying features it was silent, scripted works where the player makes all the decisions. Others, such as the Elder Scrolls series, used dialogue as a means to an end, a tangential part of the role-playing experience. Some games, such as Planescape Torment, bring it to a whole new level with the detail and interactivity of the world. For years, RPGs have used this trope to help flesh out characters and worlds, all done with text and interaction through selected dialogue scripts. RPG’s have followed such actions as a primary gameplay feature, but it was only recently when the art of the conversation has become a part of the character’s overall growth.